

So, I was on a hiatus from KSP for a while, but followed along on updates to mods periodically. I know some users had issues when Science Alert was installed, but I'm not using that mod.Īny guidance on a solution or fix appreciated! I'm not 100% certain this is a RT issue but it's so similar to what others have encountered I thought I'd try here.

RemoteTech: ModuleRTDataTransmitter::OnSave RnDCommsStream.StreamData (Single dataAmount. RnDCommsStream.submitStreamData (.ProtoVessel source) ProtoVessel source, Boolean reverseEngineered)

ScienceSubject subject, Single xmitScalar. ResearchAndDevelopment.SubmitScienceData (Single dataAmount. ProtoVessel vessel, Boolean reverseEngineered)ĮventData`4.Fire (Single data0. ArgumentException: '' is not a valid CelestialBody.Ĭ (System.String celestialName)Ĭ (.ScienceSubject subject) RemoteTech: Changing RnDCommsStream timeout from 0.3 to 0.3111572 RemoteTech: ModuleRTDataTransmitter::Transmit RemoteTech: ModuleRTDataTransmitter::TransmitData(2p) Loading Kopernicus On Demand PQSMod For the Mun Unloading Kopernicus On Demand PQSMod For Kerbin FF: orbit closed detected for vessel probeCoreOcto (Farsight II) Don't have time to try it myself and not quite sure how action groups work when detaching parts of a ship. If you show me the way, I could try to dev this (if I end up beeing able to)ĭid action groups work with flight computer delay? That probably would be the only way to do this. I have basic knowledge in C#, Monobehavior and Unity 5. If not, I understant the dev(s) can't add more options now, and gladly offer my small help. Is their a known solution for this? Exept adding a second antenna that is turned on while the first is off so I still have signal to tell the first to reopen 10min later I cant ask the computer to add this command. But I can only ask the computer to add the "Open antenna in 10min" when the antenna is closed, and. I must temporarly deactivate my antenna (ie: Communotron 88-88) so it does not break and would like to use the flight computer to re-activate it say 5-10minutes later. The problem: Send a manned mission to drop an unmanned lander with RT with only 1 antenna that needs to be desactivated during re-entry (ie: to land on Eve) I've never been able to solve this problem (without 'cheating' my way out of the problem) Absolute NEED for me (unlike future kind of RT feature that KSP will have). Select "presets" and click on "reload" Remote Tech Starting settings.First of, thanks for the current dev(s) and previous one(s) for developting this great mod. In KSC overview, click the Remote Tech button at the bottom right. Q: I can't see any new Groundstations in an existing Game!Ī: Open your existing save game. RemoteTech - StockCongfigs depends on RemoteTech and ModuleManager Island Airfield with an Omni Range of 1Mm It also provides short-range communication for all 3 launch sites added with 1.4 / Making History:ĭessert Airfield with an Omni Range of 1Mm North Station One with an Omni Range of 30Mm Harvester Massif with an Omni Range of 30Mm Six additional groundstations as shown in the picture below. They are placed in the original places of the stock dishes and named after them. RemoteTech - StockConfigs will add several ground stations on Kerbin that are compatible with RemoteTech.
